Vagary is all-new content that pits Vana’diel’s bravest adventurers against the Xol Triumvirate, with victors receiving hitherto unforeseen spoils and rewards.Winding passage found in the depths of Outer Ra'Kaznar lead adventurers to confrontations with all three members of the triumvirate: Balamor the Deathborne, Dhokmak the Brash, and Ashrakk the Duskbrood.
Brash Gate
Brash gate is located at (N-7) Outer Ra'Kaznar. Upon entering, 6 pillars will spawn numbered 1-6. Each pillar will randomly spawn 2-6 waves of leeches, fistues, slimes, or a combination of any of these. Each pillar also has the possibility of spawning a boss. Upon defeating the spawned boss and the wave it spawns with, all pillars will reset. Once again each pillar will spawn a random enemy wave, with the possibility of a second and third zone boss.
Boss #1. Murkcrawler
Murkcrawler is a pink acuex NM. He takes reduced physical damage, and is relatively easy to kill as long as you do not put too many melee on him.
TP Moves
- Hemorrhaze - AOE magic damage.
- Foul Waters - Magic Damage (AOE?).
- Pestilent Plume - Magic Damage (AOE?).
- Soul Enslavement - Drains target TP each swing.
- Venomous Vapor - AOE Magic Damage (Poison?).
Spells
- Tier 5 single target nukes.
- Tier 4 AOE nukes.
- Addle
- Dispelga
Boss #2. Brimboil
Brimboil is a giant fistule type NM. He will split (create weaker copies of itself) after taking more than 3k of any damage. Usage if weaponskills is discouraged. Only tier 2 magic and below is adviced.
TP Moves
- Fluid Toss - Single target magic damage.
- Fluid Spread - High AOE magic damage.
- Dissolve - Self buff?
Spells
- Tier 5 single target nukes.
- Comet
- Addle
- Meteor
Boss #3. Rancibus
Orobon family type zone boss. Rancibus can spawn at the end of a pillar wave instead of at the beginning.
TP Moves
Spells
In addition, the following mobs take double damage by the listed elements:
- Nullifying Rain - AOE magic attack
- Cesspool - AOE magic attack
- Noyade - Single target (magic attack?)
- Manafont -
- Fetid Eddies - Single target (?) magic damage.
- Clobbering Wave - Single target (?) magic damage.
Spells
- Tier 4 AOE nukes
- AOE-ja nukes
- Tier 1/2 Ancient magic
- Graviga
- Bindga
In addition, the following mobs take double damage by the listed elements:
- Ravaging Acuex - Fire
- Unabated Mush - Ice
- Jaundiced Slime - Wind
- Gangrenous Leech - Thunder
- Dreary Obdella - Water
Duskbrood Gate
Duskbrood gate is located at (N-6) Outer Ra'Kaznar. This area of Vagary is very similar in style to Delve; it is a dungeon type zone with elementals for trash mobs, and three rooms containing a boss plus elementals.
Boss #1. Blightslither
Blightslither is an Umbril type NM. It is weak to fire, and gains AOE doom below 50% health. It is interesting to note that this NM will take increased magic damage, and is less magically evasive if none of the elementals in his room are killed.
Boss #2. Insidivo
Insidivo is a Dark Pixie type NM. She appears to be weak to ice over other elements. She is naturally evasive/resistant to magic unless the elementals in her room are killed (unconfirmed).
Boss #3. Putraxia
Putraxia is a Demon type NM. He will absorb any element of the type of elementals you did not kill in the zone. Highly adviced to kill either all light (thunder/light/wind/fire), or darkness (dark/water/ice/earth) type elementals. This way you can skillchain and magic burst whatever type of elementals you killed without risking him absorbing the skillchain/magic damage.
- The only aggressive things to sound/sight are hybrid elemental groups around the NMs, the NMs, and the mega boss. Mages should avoid casting near elementals you do not intend to kill, and can simply run through without aggro.
- Mages should cast bar-element corresponding to the type of mob you are fighting to reduce AOE damage (eg. barblizzara for ice elementals + barparalyze). Indi-Fade also helps greatly, not to mention Shell 5.
- Elementals can be silenced unless they are naturally resistant to the spell (wind elementals). BLM/BRDs can weave sleepga1/2, and horde lullaby in order to keep elementals from getting off too many AOEs while fighting them.
- PLD can use abilities such as Sentinel/Rapart and generate full enmity on all enemies being fought, as long as some enmity has already been generated on them by someone. This makes dealing with large numbers of elementals easier.
- Any spell/ability that can be used to gain magic accuracy and intelligence should be used by nukers when fighting a boss. Likewise any spell/ability that reduces a mobs magic evasion/def/intelligence should be used in order to increase accuracy/potency. Some examples are:
- A Summoner's Ifrit Conflag Strike (reduces a mobs INT by 63 for 1 minute).
- A Scholar's Focalization, Tier1/2 Weather spells, and Klimaform.
- A Geomancer's Geo-Languor, Geo-Malaise, Indi-Acumen, & Indi-INT.
- A Bard's Threnody.
Image credit: Tile |
Deathborne Gate
Deathborne Gate is located at (M-7) Outer Ra'Kaznar. Like Brash Gate, this Vagary takes place in one large room of Ra'Kaznar.
Wave #1
Upon entering, the room will spawn a set of 6-8 Fomors. Once these fomors are aggroed more Fomors will continue to spawn until a total of 20 have been defeated. This is considered the first wave.
Wave #2
The second wave will consist of 6-8 Corses and a Dullahan type NM called Lightreaper. The corses can all charm so care should be taken when fighting these, if melees are being used to kill them.
Boss #1. Lightreaper
Wave #3
The third wave will consist of four parties of Fomors, each consisting of 3 Fomors. Aggroing one member of their Fomor PT will link the rest, but they will not link with other Fomor parties, unless they get too close. These fomor are far more dangerous than the previous wave of Fomors; they all have special 1hr abilities corresponding to their job, including weaponskills. The Warrior fomors are especially dangerous to melees, since they can use Fell Cleave, killing any squishy melee within range.
Wave #4
The fourth wave consists of a large number of Fomors (8-10), and the zone boss Palloritus.
Boss #2. Palloritus
Spawning Perfidien
Wave #1
Upon entering, the room will spawn a set of 6-8 Fomors. Once these fomors are aggroed more Fomors will continue to spawn until a total of 20 have been defeated. This is considered the first wave.
Wave #2
The second wave will consist of 6-8 Corses and a Dullahan type NM called Lightreaper. The corses can all charm so care should be taken when fighting these, if melees are being used to kill them.
- Villainous Rebuke - Small Damage + Knockback
- Atramentous Libations - Dark based magic AOE damage, can do severe damage to squishies.
- Stygian Release - Single Target medium/big (magic?) damage.
Wave #3
The third wave will consist of four parties of Fomors, each consisting of 3 Fomors. Aggroing one member of their Fomor PT will link the rest, but they will not link with other Fomor parties, unless they get too close. These fomor are far more dangerous than the previous wave of Fomors; they all have special 1hr abilities corresponding to their job, including weaponskills. The Warrior fomors are especially dangerous to melees, since they can use Fell Cleave, killing any squishy melee within range.
Wave #4
The fourth wave consists of a large number of Fomors (8-10), and the zone boss Palloritus.
Boss #2. Palloritus
- This boss is very similar if not identical to the Skirmish Alluvion boss in Cirdas/Rala/Yorcia fractures. It gains AOE doom below 50%, bring plenty of Holy Waters.
Perfidien
"Pitiful. You pitiful lot will never learn."
Spawning Perfidien
Perfidien is the fourth "secret" boss in Vagary. A "Prototype pearl of ashen wings" (obtained in CS after clearing all 3 lvl 128 chambers) is necessary to start the process of spawning Perfidien. The conditions to spawn him are as follows:
- Kill 5~6 enemies with the element they are weakest to (fire elementals killed with water).
- 5~6 Magic Burst Kills.
- Perform a four step skillchain.
Whoever used their KI to take the group inside Vagary will receive the following messages as the objectives are met:
- Your prototype pearl of ashen wings takes on an umbral hue.
- Your prototype pearl of ashen wings grows an even deeper shade of black.
- Your prototype pearl of ashen wings is indistinguishable from the dead of night!
It is important to note that should anyone die in the process of upgrading the KI, this may impair or inhibit the process entirely (unconfirmed). Perfidien will warp out if any of the following two things happen; if anyone dies whilst Perfidien is still alive, or no one engages him in battle for prolonged periods of time (7min?).
Battle Mechanics
Perfidien will start the battle taking regular damage for the first 11% of his health (100-89%), and then become immune to or absorb all but one type of elemental magic. It is suggested to rotate the tier 1 elemental wheel in order to determine which element he does not absorb. Once this element is found, you will be greeted with the following message:
"Hoho! Poked at a sore spot, didn't you? Earth is the key to victory!"He will literally tell you what element he is weak to. Isn't that nice of him? Anyway, once the element is found, you may skillchain this element and magic burst properly. If you nuke the wrong element you will be encumbered for a certain amount of time.
The majority of Perfidien's attacks are magical. Using an Aegis tank is highly recomended, since it will reduce the damage taken by a considerable amount.
TP moves
- Icy Grasp - Single target magic attack.
- Flash Flood - Magic AOE
- Eroding Flesh - Magic AOE
- Flaming Kick - Single target magic attack.
- Fulminous Smash - Magic attack.
Upon defeating Perfidien the original KI holder will receive the key item: Fabricated pearl of ashen wings.
"Defeat is a mere glitch in time. I must wait for the clock to rewind...endlessly rewind..."
Plouton
"Return...the void calls...."
"Return...the void calls...."
Spawning Plouton
Plouton is the fifth and last "secret" boss in Vagary. A "Prototype pearl of the false king" (obtained in CS at the Odyssean Passage in Leafalia after defeating Perfidien), is necessary to start the process of spawning Plouton. The conditions to spawn him are as follows:
- Kill 11~12 enemies with the element they are weakest to (fire elementals killed with water).
- 11~12 Magic Burst Kills.
- Perform a 6 step skillchain
Whoever used their KI to take the group inside Vagary will receive the following messages as the objectives are met:
- Your prototype pearl of the false king takes of a crimson hue.
- Your prototype pearl of the false king grows an even deeper shade of red.
- Your prototype pearl of the false king is indistinguishable from a pool of blood!
It is important to note that should anyone die in the process of upgrading the KI, this may impair or inhibit the process entirely (unconfirmed). Plouton will warp out if any of the following two things happen; if anyone dies whilst Plouton is still alive, or no one engages him in battle for prolonged periods of time (7min?).
"The past...the future...are the same before the heavens..."
Battle Mechanics
The battle mechanics for Plouton are nearly identical to those of Perfidien. He will take regular damage for the first 11% of his health (100-89%), and then become immune to or absorb all but one type of elemental magic. The same strategy should be used for dealing damage to Plouton, as was used for Perfidien.
TP moves:
- Impudence - Magic damage, curse applied.
- Incessant Void - Magic damage (possible curse)
- Demon Fire - High damage AOE Magic damage, burn applied.
- Blast of Reticence - Magic damage, silence.
- Torrential Pain - AOE Magic attack/dispel.
- Ensepulcher - Magic damage, possible petrify.
- Frozen Blood - Magic attack, possibly paralyze.
- Tenebrous Grip - Magic attack, possible blind.
- Bane of Tartarus - Weakness, full Dispel.
- Crippling Agony - Severe AOE magic attack, applies bind.
- Ceaseless Surge - Severe AOE magic attack, possible stun.
- Eternal Misery - Magic attack, possible curse applied. Holy waters remove it.
"Come to...my salvation..."